Pablo
A downloadable game for Windows
Pablo is a solo-developed action platformer prototype inspired by games like Hollow Knight, featuring a fan-made original character created by the artist RealDazzen.
I created all the artwork, animations, programming, and game design myself as part of a university project, where it received the highest grade. Although the prototype turned out well, it was never intended to become a complete game. Instead, it served as a proof of concept to explore movement, combat, and level design.
Many of the ideas, mechanics, and technical foundations developed for Pablo later evolved into my next project, Ashes of Undying, which is a more complete game built upon what I learned here.
This project is shared as an archive of my work and as a look into the origins of a larger project. While it is unfinished and contains only a small portion of the intended content, I hope you enjoy exploring it.

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